﻿using System;
using System.Collections.Generic;
using System.Text;

namespace ZLDC.Topo.Model.Estate
{
    public class RoomnoInfo
    {
        public RoomnoInfo()
        {
        }

        public RoomnoInfo(int id, string name, string otherName, string namePy, string otherNamePy, int floor, string usage, int bid, string bname, int bstatus, string remark, int delFlag, int isValid)
        {
            this._id = id;
            this._name = name;
            this._otherName = otherName;
            this._namePy = namePy;
            this._otherNamePy = otherNamePy;
            this._floor = floor;
            this._usage = usage;
            this._bid = bid;
            this._bname = bname;
            this._bstatus = bstatus;
            this._remark = remark;
            this._delFlag = delFlag;
            this._isValid = isValid;
        }

        #region 公共属性
        private int _id;
                                public int Id { get { return _id; } set { _id = value; } }

        private string _name;
                                public string Name { get { return _name; } set { _name = value; } }

        private string _otherName;
                                public string OtherName { get { return _otherName; } set { _otherName = value; } }

        private string _namePy;
                                public string NamePy { get { return _namePy; } set { _namePy = value; } }

        private string _otherNamePy;
                                public string OtherNamePy { get { return _otherNamePy; } set { _otherNamePy = value; } }

        private int _floor;
                                public int Floor { get { return _floor; } set { _floor = value; } }

        private string _usage;
                                public string Usage { get { return _usage; } set { _usage = value; } }

        private int _bid;
                                public int Bid { get { return _bid; } set { _bid = value; } }

        private string _bname;
                                public string Bname { get { return _bname; } set { _bname = value; } }

        private int _bstatus;
                                public int Bstatus { get { return _bstatus; } set { _bstatus = value; } }

        private string _remark;
                                public string Remark { get { return _remark; } set { _remark = value; } }

        private int _delFlag;
                                public int DelFlag { get { return _delFlag; } set { _delFlag = value; } }

        private int _isValid;
                                public int IsValid { get { return _isValid; } set { _isValid = value; } }

        #endregion
    }
}
